Gaming

Articles about multiplayer game development, from player state sync to social features like chat.

GamingJul 24, 2014

Matchmaking Algorithm: Random Matchmaking

In this blog post, we’ll walk you through how to build random matchmaking for multiplayer games to connect two users

Michael Carroll
Michael Carroll
GamingJul 24, 2014

Node to Node Communication for Online Game Server Hosting

NodeCraft Hosting uses PubNub for node to node communication for online game server hosting and to power their interactive control console.

Developer Relations Team
Developer Relations Team
GamingJul 17, 2014

Online Users in a Chatroom Tutorial

We’ll show you how to get a list of online users in an online chatroom, creating a buddy list that updates as users join and leave the chatroom.

Michael Carroll
Michael Carroll
GamingJul 10, 2014

Adding Usernames in a Chatroom Tutorial – MemeWarz #2

How to automatically add unique users and usernames to a multiplayer game chatroom

Michael Carroll
Michael Carroll
GamingJul 2, 2014

Multiplayer Game Lobby PubNub Tutorial – MemeWarz Overview

Part One (building a game lobby with chat) of our series on building a multiplayer game with JavaScript and PubNub

Michael Carroll
Michael Carroll
GamingMar 6, 2014

Making Interactive WebGL Applications: StackHack 2.0

How to build a real-time, interactive 3D game using WebGL and PubNub with data streams to sync player position and actions.
Michael Carroll
Michael Carroll
GamingOct 9, 2013

How to Develop the Best C# Game Server (iOS Poker pt. 2)

Here is PubNub’s guide on how to build a C# game server to manage the game state of multiplayer games.

Michael Carroll
Michael Carroll
GamingOct 9, 2013

Building an iOS Client Side Game with Objective-C

We’ve updated our SDKs, and this code is now deprecated. Good news is we’ve written a comprehensive guide to building a multiplayer game. Check it out! This is part one of our two part series on developing an app with a client-server model. You can read the series overview here, or hop on...
Michael Carroll
Michael Carroll
GamingOct 9, 2013

Developing an App With a Client-Server Model

We’ve updated our SDKs, and this code is now deprecated. Good news is we’ve written a comprehensive guide to building a multiplayer game. Check it out! This two part series on building an iOS app with a client-server model was developed by our two summer interns, Taylor Kimmett and Ajan Jayant....
Michael Carroll
Michael Carroll