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The Developer Relations Team creates content to make it easy for developers to understand, build, and implement different industry use-case applications.
In this talk, Yelp product manager Travis Brooks discusses his methodology for approach for how to parse complex data to answer ‘simple’ problems.
In this talk, Mikael Rogers discusses io.js including the reduction in Node.js contributions and the difference between Node.js and io.js.
An introduction to Runtime.JS from Jacob Groundwater, including what it is, when you’d use it, and a live demonstration.
In this talk, James Kyle gives an overview and introduction to 6to5, a tool to transpile ES6 to vanilla ES5.
This blog post/tutorial features Rect Rangle is a browser-based game using HTML5 and JavaScript, that uses PubNub for in-game notifications.
This talk demos Famo.us Mixed Mode, a javascript framework for building user interactive UIs entirely in the browser, mixing WebGL, DOM, and physics.
This talk on parallel continuous integration discusses efficient and fast end-to-end testing for web and mobile applications.
In this talk, Lydia Katsamberis discusses imposter syndrome and the Node.js community, and feeling like a “real” developer.
Robot Onslaught is a multiplayer game that uses PubNub to power and sync all peer-to-peer lockstep to ensure accurate, real-time player position.
Showing 37 to 45 of 78 results