Latest Real-Time Communication News
NewsDec 4, 2016
My Bricks Online: your smartphone in Lego, make playtime fun
To make their hack, the guys used PubNub’s API to trigger actions based on colors shown to the...
NewsDec 4, 2016
Welcometo.site wants to be your virtual receptionist
Welcometo.site, one of the many projects that came out of our Disrupt hackathon in London today,...
NewsNov 30, 2016
How Chatbots Can Help You Future-Proof Your Startup
Chat platforms are quickly becoming the new social media, creating meteoric growth for platforms...
NewsOct 5, 2016
Five advantages of serverless architecture for every app
Outsourcing computing power has taken huge leaps forward. Rather than simply moving existing servers...
NewsOct 4, 2016
Incorporate Real-Time Tech Into Your Health Organization
Today, doctor-patient communication is infrequent and asynchronous. Most Americans have only one...
NewsSep 26, 2016
PubNub's Serverless Programming for Real-time Streaming
Amid all the talk about serverless computing and programming on the network edge, San...
NewsSep 19, 2016
Sacramento Kings app lets you hail an Uber, talk to chatbot
The NBA’s Sacramento Kings are getting a new mobile app to go with their new basketball arena, the...
NewsSep 13, 2016
Cisco, Ericsson Lead $6 Million Funding of PubNub
PubNub, operator of a Data Stream Network, has announced a strategic investment of $6 million from...
PressSep 12, 2016
Cisco Investments, Ericsson Invest $6 Million in PubNub
<em>PubNub Launches World’s First Programmable Data Stream Network
</em>
SAN...
NewsSep 1, 2016
Serverless is the new multitenancy
Multitenancy was the single-biggest technology breakthrough in SaaS. Consider this: With more than...
PressAug 11, 2016
PubNub Enables Streaming Visualizations in Power BI Platform
<em>Collaboration with Microsoft enables industry-leading real-time data visualization and...
NewsAug 8, 2016
Build, buy or rent your IoT communications stack?
The key things to consider when evaluating the options.
To make IoT successful, developers will need...